I've been playing around with some tile design ideas to use for the example adventure to be included with the Super Immortal Role Playing Engine. I want to capture and early NES feel, and have been trying to stick to the NES resolution restrictions of 256 by 224. The other NES restrictions are a lot more difficult to follow--FIRST OF ALL, there are only 56 colors total, and from those colors, you make a palette. A palette is made of 3 colors plus an alpha channel (for transparency), THEN, you can only have 4 distinct palettes in the background, AND 4 distinct palettes for the sprites, AND THEN, you can only have 1 palette per 2x2 tile. And it only gets more tough from there.
Anyways, here's the tiles I have so far:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgK5r5haWweeIHfXrqEG2Lz8spLO2cNV_2Dy8EoI4O7fY7bnxn957Twzi2U-ChULd57mjQTNXlIvtaCx5DTUb1QysmfuSihUr8_lr8ZmOTfw9c6UH2S8sPDjWV4AT9G2ki5G8dipakRzuv8/s320/tilemap.png)
And here is a quick mockup of a castle I've been putting together:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDfVLfffWdiCB1k2KXw2sTFDE9UjEm6iv-NxYvObpGlcgBX6Y_LVtZl7YH59dN0syglDAb1fxCsy22mL80afPp3QV27e4Tov7IkrsJsQUnxxm2RMLc71Hl1MVhlwi6B0546wBM9uOtkz_E/s320/mockup.png)
Tell me what you think! If there are any tiles I should include that you don't see, let me know. I know that for sure I'm going to add some trees, and maybe like, a waterfall, and those kinds of things. But let me know!
Yes, the NES style is here, but I don't think all poeple will like that.
ReplyDeleteWhy do you say that?
ReplyDeleteWell some poeple choose to play a game by looking at the graphics xD.
ReplyDeleteBut nevermind, graphics aren't the most important!
I agree. I really like the style, dont worry about it.
ReplyDelete