Showing posts with label pixel art. Show all posts
Showing posts with label pixel art. Show all posts

Saturday, June 5, 2010

Test Graphics

I've been playing around with some tile design ideas to use for the example adventure to be included with the Super Immortal Role Playing Engine. I want to capture and early NES feel, and have been trying to stick to the NES resolution restrictions of 256 by 224. The other NES restrictions are a lot more difficult to follow--FIRST OF ALL, there are only 56 colors total, and from those colors, you make a palette. A palette is made of 3 colors plus an alpha channel (for transparency), THEN, you can only have 4 distinct palettes in the background, AND 4 distinct palettes for the sprites, AND THEN, you can only have 1 palette per 2x2 tile. And it only gets more tough from there.

Anyways, here's the tiles I have so far:


And here is a quick mockup of a castle I've been putting together:


Tell me what you think! If there are any tiles I should include that you don't see, let me know. I know that for sure I'm going to add some trees, and maybe like, a waterfall, and those kinds of things. But let me know!