Ini files:
-enemies
-items
-spells
-player info
-save
Showing posts with label sirpe. Show all posts
Showing posts with label sirpe. Show all posts
Saturday, June 26, 2010
Thursday, June 24, 2010
Bland Post about INI files.
Ini files. Probably the most boring thing to talk about. I took a picture of all the data tables as they are on graph paper, but the usb on this old computer doesn't work the way it should. I'll show them to you as soon as I can. This is a very disappointing post.
Wednesday, June 23, 2010
Tuesday, June 22, 2010
Thing 1 and Thing 2 and Thing 3
Okay, to make up for lost time, I've been trying to get two things done a day versus the usual just one thing a day. (Actually, today, I got three things done, but who's counting?)
Thing 1:
I made a better version of the option box. In the old version, you could only answer yes or no, but with the new version, the text of the options can be customized. Say you want to pick between black and white, or Bill and Ted. That's now possible.
(you can see the new text engine in action too here)
Sorry about the video quality. It makes the checkerboard floor look animated.
Thing 2:
Sokoban. Pretty much the same as the old version, except with a minor change. Before, if you held on the button to push the block, it would continue to move with you. Now, it only moves once per button press.
Thing 3:
The camera was very boring in the first version of the Super Immortal Role Playing Engine, so I'm going to add in a more active camera (I think I mentioned this before, but I finalized it today.) This will be useful for more cinematic story telling.
That wraps it up. As Blue says in the video, I'm going to work on NPC movements, and ini files now.
Thing 1:
I made a better version of the option box. In the old version, you could only answer yes or no, but with the new version, the text of the options can be customized. Say you want to pick between black and white, or Bill and Ted. That's now possible.
(you can see the new text engine in action too here)
Sorry about the video quality. It makes the checkerboard floor look animated.
Thing 2:
Sokoban. Pretty much the same as the old version, except with a minor change. Before, if you held on the button to push the block, it would continue to move with you. Now, it only moves once per button press.
Thing 3:
The camera was very boring in the first version of the Super Immortal Role Playing Engine, so I'm going to add in a more active camera (I think I mentioned this before, but I finalized it today.) This will be useful for more cinematic story telling.
That wraps it up. As Blue says in the video, I'm going to work on NPC movements, and ini files now.
Monday, June 21, 2010
Fancy New Logo
I didn't have much time to work on the engine today, and I figured that in honor of starting the engine over, it ought to have its own logo. So I threw together this quick trefoil knot thing.
Take a look:
You like-a-da-sauce?
Take a look:
You like-a-da-sauce?
Sunday, June 20, 2010
What's done, and what I'm working with
Now, since my laptop is decommisioned until I obtain a new hard drive (I think my brother is giving me his old one, but donations are welcome!) I have to work on a very old computer. It has 930Hz CPU and 256mb RAM. My laptop is more than double the machine this one is. This mean's it's slow. But to be honest, I like working under the restrictions because it makes me want to streamline my code.
I already have the movement engine back in place, and a new-and-improved text system that allows for multiple pages of text, and letter-by-letter progression. I plan to blaze through everything to make up for lost time, which may mean breifer updates on the blog. Either way, I will keep in touch, and I promise, The Super Immortal Role Playing Engine Version 2 is going to be good.
I already have the movement engine back in place, and a new-and-improved text system that allows for multiple pages of text, and letter-by-letter progression. I plan to blaze through everything to make up for lost time, which may mean breifer updates on the blog. Either way, I will keep in touch, and I promise, The Super Immortal Role Playing Engine Version 2 is going to be good.
Subscribe to:
Posts (Atom)