Wednesday, January 26, 2011

Who is Mr. Hexagon?

Hey, it's been awhile since the last post here?

Here's the story of why:

Mouth Entertainment has been taken over by Mr. Hexagon. You can view his blog at misterhexagon.blogspot.com

Mr. Hexagon is the sort of person that really know how to get things done, and I feel that The Super Immortal Role Playing Game Engine will be better off under his supervision.

If you have any questions or anything, you can ask him and he'll make sure they get to me.

Cheers!

Saturday, June 26, 2010

Ini Files Continued

Ini files:
-enemies
-items
-spells
-player info
-save

Friday, June 25, 2010

Pretty Soldier Sailor Moon: Another Story - Fun Game Friday

Okay, I'm going to start with an assumption, and then I'm going to make some clarifications with today's Fun Game Friday.

Firstly, the assumption. I'm going to guess that you weren't aware that in 1995, a Sailor Moon RPG was released for SNES. I feel that it's safe to make this assumption for a few reasons. Mainly because, well, it was released only in Japan. Also, I'm gonig to say that anybody who reads this isn't a very big fan of Sailor Moon (as far as I can tell)

Now, the clarifications. Despite what you might think, I'm not a Sailor Moon fan. Yes, okay, I have the dolls, and I import the shows from Japan, but it's not a big deal, really.

No, in all seriousness, the only thing I know about Sailor Moon is that it was a cartoon that was on before Dragon Ball Z when I was little. It was like one of those shows they had to trick us kids into watching.

Despite these things, I was still surprised by the existence of this game. I wasn't really surprised that they would make a video game based on a popular anime. That's to be expected. But what I was surprised by was the fact that this game is an RPG--and a decent one at that.


(sorry for no sound!!! I just can't seem to nail the whole sound part of videos yet...)

Thankfully, it's been tranlated into English so schmucks like us can enjoy it.

Pretty Soldier Sailor Moon: Another Story is built on your basic RPG elements, and plays a lot like a Final Fantasy game. You play through story and fight monsters when the plot calls for it. In fact, one noticable difference from other RPGs is in the fighting system. Instead of MP, you have EP. EP is like a one-time-use sort of thing. What seems like lazy programming at first, actually makes the game considerably challenging later on. You have to balance out which techniques you use on later boss fights, because you only get to use 12 max for the duration of the fight. This is only made harder by having EP resoring items be hard to find.

The world graphics are particularily crisp, bright and snappy, and definitely more than expected. However, the animations are choppy and could use a lot of work.

The story is obviously for Sailor Moon fans, and I hate to say it, but I haven't been paying too much attention to it so far.

Either way,I think you should give it a try. I did find a nice site that goes into lots more detail if you're interested: http://www.fantasyanime.com/animerpgs/pssm.htm
The site has more stuff than you can imagine; music, walkthrough, maps--I actually have my wallpaper set this one right now from the site. Feel free to laugh.

And that's that.

Thursday, June 24, 2010

Bland Post about INI files.

Ini files. Probably the most boring thing to talk about. I took a picture of all the data tables as they are on graph paper, but the usb on this old computer doesn't work the way it should. I'll show them to you as soon as I can. This is a very disappointing post.

Wednesday, June 23, 2010

Tuesday, June 22, 2010

Thing 1 and Thing 2 and Thing 3

Okay, to make up for lost time, I've been trying to get two things done a day versus the usual just one thing a day. (Actually, today, I got three things done, but who's counting?)

Thing 1:
I made a better version of the option box. In the old version, you could only answer yes or no, but with the new version, the text of the options can be customized. Say you want to pick between black and white, or Bill and Ted. That's now possible.


(you can see the new text engine in action too here)

Sorry about the video quality. It makes the checkerboard floor look animated.

Thing 2:
Sokoban. Pretty much the same as the old version, except with a minor change. Before, if you held on the button to push the block, it would continue to move with you. Now, it only moves once per button press.


Thing 3:
The camera was very boring in the first version of the Super Immortal Role Playing Engine, so I'm going to add in a more active camera (I think I mentioned this before, but I finalized it today.) This will be useful for more cinematic story telling.

That wraps it up. As Blue says in the video, I'm going to work on NPC movements, and ini files now.

Monday, June 21, 2010

Fancy New Logo

I didn't have much time to work on the engine today, and I figured that in honor of starting the engine over, it ought to have its own logo. So I threw together this quick trefoil knot thing.

Take a look:


You like-a-da-sauce?